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"Forest's Heart" is a FPS/Tower Defense genre Video Game in which the player plays as the Forest's Guardian, he must first build towers from a isometric view, to ensure that the waves of ennemies won't reach the Mother Tree (Base).

Then he can, before the start of the wave, or must teleport down into a FPS view, and travel around the map, especially to change the element of his towers.

The original game mechanic here are the different elements.

There are 3 different elements : Fire, Water, Grass ; and each is weakened by the next.
Each type of ennemy has a set element, and the Player can, before or during each wave, change by shooting at one of his towers its element, and so he must adapt each wave depending on the incoming ennemies, even during the wave itself sometimes.

This game was conceived by two Game Designers (including me) in a week and a half with Unity. It was the first project of 1st semester of 2nd year (5th in total).

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Forest's Heart.zip 36 MB

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